It took me less than 24 hours to get the correct amount of digits. My previous two attempts had me put the Glyph of Dispersion, which all my homies hate with a passion, near the Elemental Quintessence input glyph. This felt like a good choice at the time. But when I slept on the problem, I realised there were some serious issues with such a machine. See, near the Glyph of Dispersion there needs to be a bunch of additional machinery; namely, it needs to have glyphs nearby that support calcification, duplication, and a triplex-bonding station. That made it tricky to find space for the regular bonder, and just how to move the quintessence through the chamber in order to get it at the right hexes that could support a normal-bonding station.

So my approach then shifted towards using the conduit provided to transport the Elemental Quintessence input to the Glyph of Dispersion, meaning the machinery for the worst glyph in the game could be contained sort of far away from the input. Then all I had to do was find ample space for at least one bonding station. Turns out with the swings I had programmed, I had space for the perfect bonding location!

I think I'm quite happy with this solve, but I do suspect the cycle count can easily go down below 80. It'd just be a rate shave of 4, and I am doing some inefficient stuff. Perhaps I will find this over the week!

(Not to steal Spectria's thunder or anything, but if you enjoyed this puzzle, please try out "Sustaining Elixir - Research into Unconventional Alchemy VI" by Rithaniel, on the Workshop. It's similar to this one, except the output has six salt-likes (three water, one salt, one vitae, one mors).)